Mazes In Videogames Meaning Metaphor And Design - Alison Gazzard

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Mazes In Videogames Meaning Metaphor And Design - Alison Gazzard

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Mazes In Videogames Meaning Metaphor And Design - Alison Gazzard

From The Text Adventures Of Zork, To The Arcade Game Of Pac-man, To The Corridors Of Doom, And On To The City Streets Of Grand Theft Auto Iv, The Maze Has Often Been As A Space To Trap And Confuse Players In Their Navigation Of Gameworlds. However, The Maze As A Construction On The Landscape Has A Long History Before The Invention Of The Videogame. By Examining The Change In The Maze From The Landscapes Of Open Spaces And Closed Gardens Through To The Screen Of The Videogame, Both Mazes And Labyrinths Are Discussed In Terms Of Historical Reference, Alongside The Authors Personal Experiences Of Walking And Playing These Structures.
  • 品牌: Unbranded
  • 类别: 计算机与互联网
  • 语言: English
  • 作者: Alison Gazzard
  • 出版日期: 2013-05-01
  • 页数: 190
  • 出版社/标签: McFarland and Company | Inc
  • 格式: Paperback
  • Fruugo ID: 435163307-912804255
  • ISBN: 9780786467945
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